Favorite Animation Character

My favorite animated character is Genie from Aladdin. I love his sense of humor and love that he uses that to lighten the mood in parts of the film. In other words he adds a but of comic relief to the movie. He makes the best of everything even though he is not in a likable situation (being trapped in a lamp and having to grant wishes). What makes Genie so great is Robin Williams himself who is the voice of Genie. He is the perfect person for the role and I think he is Genie’s character and not just acting like the character.


Stop Motion: Sail

I had a difficult time figuring out what I was going to do for this project. I knew that I wanted to do something more creative than my previous animations and I am so glad that I came up with this idea. I took a box of markers and decided to make it look like I was drawing on the computer screen. I edited the photos that I took in Photo Booth in Photoshop to create what it was that I was drawing on the screen. It took a long time to completely finish this, seeing as I had to copy and paste parts from previous frames on to many others. I am so happy with how this turned out.

Animation Terminology

1. Animation-an act or instance of animating or enlivening; the process of preparing animated cartoons

2. Lead (key) Animator- oversees a team of animators; makes sure that the animated project is successfully completed

3. Character Models-Standardized renderings of characters, expressions, props and costumes

4. Maquette- a model that is based off of a character in the animation; it allows all of the animators to see the character in 3D

5. Rough Animation Drawings- a drawing done by an animator to indicate the position and pose of the character

6. Key Drawings- the drawings that are important in animating a character

7. In-betweens- the drawings that are in-between the keyframes; they show the movements of the animation that come after the major pivot points

8. Breakdowns- the drawing that is the center mark from one key drawing to the next

9. Clean ups-a drawing thats done by referring to the rough animation drawing

10. Background Drawing- drawings that show where the animated characters live and interact with each other

11. Cel- a clear sheet of plastic where images are inked and painted for traditional hand drawn animation

12. Sequence- all the cels are put together to form the scene

13. Timing Out- It involves setting all of the on screen action to the proper beats (such as music, dialogue, effects)

14. Rendering- the last step in animating by a computer; the computer takes each pixel and processes all the components and then shows the final image

15. Motion Blur-the action helps bring the frames together so that it will flow through the animation easily

16. Depth of Field- it deals with making a certain character or object in focus so that the viewer focuses on that particular object

17. Rotoscoping-a film is broken down frame by frame and is traced over then the tracings are copied onto cels; this gives the film a sense of reality

18. Stop-Motion- a model is moved hand by hand and is photographed and played in continuous motion so that it will appear as if the model is actually moving

19. Claymation- a form of stop motion in which the models being photographed are made of clay

20. Puppetoons-instead of moving the model for every movement, the model is removed and replaced

21. Flash-the most common animation program for the internet

22. Shockwave- a computer animation program

23. Anime- form of animation that is popular in Japan; known for its dark feel and real world appearance